Evian Water

About Project

This project focuses on enhancing the appearance of a water bottle by adding droplets and wrapping it with a liquid splash.

Category
CGI Rendering
Client
Internal Development
Release
November 2023

Behind the Scenes

The asset is Imported into MODO, the overall sizes are checked to make sure it is to scale.

MODO Viewport

Scene Setup

A few adjustments were made to get more realism from the imported asset. First we rotate the assets to an Interesting angle.

Adjusting the Angle of the Asset

Liquid Droplets

For realism droplets were added to the outside of the bottle using a kit that provides all kinds of droplet meshes, through a drag and drop process. There are a variety of droplet shapes to choose from but for this project there won't be any close up shots, so we will just pick a simple shape.

Scaling the droplet shapes larger or smaller will also help with realism.

Dragging and dropping the droplet meshes to cover enough of the bottle:

Droplets Final

Adding Textures and Materials

The label, lid, bottle and the Internal liquid are textured and materialised.

Materials and Textures Added

Preview Render

A quick MODO preview render to see what the current setup and materials look like.

MODO Preview Render

Liquid Splash

To make things more interesting, a liquid splash is added that wraps around the bottle.  

Firstly a Bezier curve is created, this will provide a path for the liquid splash.

Bezier Curve Created

Using the MODO schematic node workspace a liquid splash assembly is added. The Bezier curve is connected to this assembly and user channels are tweaked to get a desired look.

Liquid Splash Assembly (Node)

The final result:

Liquid Splash Mesh (Viewport)

Materials are then added to the Liquid Splash:

Water Liquid Material (Viewport)

Test Render

The test render is showing a lot of promise but the lighting setup is only a default one.

Scene Test Render - Default Lighting

Background Backplate Added

A blue gradient is added to the background.

Blue Gradient Backplate - No effect on Lighting etc

HDRI Lighting

A new lighting setup using an HDRI map is used to add a blue tint to the scene with more lighting behind the bottle.

The HDRI adds more Blue Tint to the Overall Lighting

The Final Render

After some post work here is the final result.

Final Render of Evian Water Bottle with Some Post Work
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