Chocolate materials in CGI are not easy most of the time, so we created this project that involved a Ferrero Rocher and a liquid splash to test our skills.
A viewport screenshot of the scene.
A quick test render to view the current camera and lighting setup.
A viewport screenshot showing the draft materials and textures.
Still a lot of work required to get to the final result.
A backplate is added, we just need to add some better HDRI lighting to compliment the background.
A new lighting setup using an HDRI map is used to add more warmth and a gold tint to the scene.
For the final render more material details were added to the chocolate for realism.